Table of Contents
From the Main Menu
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This state is the first state the player will see upon starting the game.
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Q - Change state to Confirm Exit state.
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C - Change state to Continue state.
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N - Change state to Map Selection state.
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From Map Selection
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This state enables the player to pick a map generator instruction set in which to generate the map from.
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0-9 select a map generation instruction set and shift into Map Generation state
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TAB - toggle map auto generation on or off (is off by default, if off, will enable the player to see the map as it generates, and have access to the map generation state controls. Otherwise will just generate the map once, and then automatically move into Playing state).
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ESCAPE - Return to Main Menu state.
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From Map Generation
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This state allows the player to see the map layout after each generation of the map type.
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ESCAPE - Return to Map Selection state.
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SPACE - Rerun map generation instructions
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RETURN/ENTER - Enter the Playing state on the map that was generated.
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From Paused State
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This state is basically just a menu that enables the player to return to the main menu from the playing state, or quit the game entirely.
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ESCAPE - Change state back to Playing State.
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M - Change state to Main Menu.
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Q - Change state to Confirm Exit state (heading towards quitting the game)
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From Confirm Exit State
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This state is a final confirmation screen before the game closes.
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N - Return to previously visited state.
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Y - Change state to shutdown state, and quit application after clean up pass is complete. (no further player input necessary)
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From Continue State
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This state is used to load a saved game, if it exists.
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ESCAPE - Go back to the Main Menu State
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0-9 - if applicable, load a given save from the Saves folder, and immediately go to the playing state.
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From Playing State
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This state is where the player actually plays the game.
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First to note: Movement controls are based of the classic Roguelike set up:
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H,J,K,L - Move (West, South, North, East) respectively.
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Y,U,B,N - Move (North West, North East, South West, South East) respectively.
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PERIOD - wait in current square and regain one hit point.
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Debug Controls:
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M - Toggle Map Show all
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G - God mode
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Item Usage:
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I - Open Inventory Menu (Only lets you see whats inside your inventory)
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RETURN/ENTER - From Inventory, close the inventory menu and return to regular play state.
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Q - Quaff/Drink a random potion from player inventory.
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COMMA - Pick up item off floor.
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Dont worry about equipping stuff, upon picking up the equipment, it will automatically be equipped.
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A - when standing next to a "Feature" (such as a door), toggle on/off or activate it's special property.
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ESCAPE - Change state to Paused